I went to an unconventional play called "Sleep No More" in the Chelsea Arts District in New York, earlier this year. I would highly recommend you read about it because in essence, you are doing a very similar thing, but the aspect lacking in your game vs that play, one where you roamed around where ever you want within a complex and would "find drama", is that you simply have only background graphics to appreciate... I dont care if hes fighting anything; often times its while being blocked by a piece of the foreground. When I go to check a text, the level restarts and I go back to a place Ive already seen, disabling me from seeing the rest of the level unless I actually want to ignore the critical texts and emails that I have coming through. As someone with a brain, I want to see a story line... I want to see interaction within the game, make it come alive and give the character some actual depth. Additionally... The "game" is kinda just broken. Hes never doing anything, hes just in a constant state of flashing white. Hes always out of HP even though Ive never checked the game that day and sometimes Ill tap him and hell go to this one screen, the one that pretty much is my entire experience with the game: the one where he sits around the lamp. Yawn. You have some serious thinking to do before this is actually close to being a polished piece.... But I really like the concept, it has a lot of potential, but turn it into a TV show, with a story line, that you can tune into, and want to continue to tune into.