10/10.
This game is beautiful beyond belief. The attention to detail is crazy, and the imaginative nature of the game is perfectly complimented by the surreal art style.
That said, it isnt exactly a game. As it calls itself a "alarm playing game", its not wrong, it does provide on the alarm front. But as it goes for a game, its more of a practice in storytelling than a structured game.
There is little to no player interaction in it, but thats the beauty of it. You can go about your day without having to check your gold mines or elixir castles, and instead the game acts as a window into this wonderfully crafted world.
I would love to see some sort of inventory system added, where the robot boy could sometimes loot interesting items or clothing the character could use. This would add a bunch to the immersion without steering away from the style of the gameplay right now.
Scott.travis about
dreeps: Alarm Playing Game